Four different elemental schools and five levels of power are available to draw spells from. These four skills are the main defining attributes of a hero. They can also cast spells, the power and amount of which are derived from their Knowledge and Power skills. Heroes enhance their troops with their Attack and Defense skills. All units have varying attack, defense, damage, and speed ratings. All of these troops will have unique powers some can shoot, fly, have two attacks, etc. The castle types vary from the goodly Castles and elemental Confluxes to the foul Necropolises and smoldering Infernos. There are seven levels of troops per Castle, and two types of heroes- one of might, one of magic- to command them. Some very powerful troops require recourses to be hired. With these recourses, you can build things in your castle make better buildings to get better or enhanced troops, to defend your castle better, etc. You get them from mines- or lying around the map, but mines are the only constant source of income. Recourses are necessary to accomplish anything in this game. There are Artifacts you can find and wield to enhance hero's, or your troops, power. The basic idea of the game is that you have Castles, which produce troops and Heroes to command the troops and lead them around the map. Is there anything wrong with that? No! Quite to the contrary, it means that the game has essentially had an extra 10 years of beta testing and experience behind it. Those who have played HoMM 1 or 2 will have no problems diving right into 3. Better graphics, neater interface, a couple new hero types- but essentially it's the same game you're playing. The game, you see, is really just an enhancement off the previous versions. All the features have been perfected over 4 games (Including the prequel to the HoMM series, King's Bounty) and 3 expansions, so you can be sure that the game is pretty much flawless. Sure, it could be better, but I mean perfect as in, everything that is in the game is done just right. And then Shadow of Death, with its own slew of additions.Īll together in the Complete addition, this is simply a perfect package. Then came Armageddon's Blade, which added new creatures, features, a whole new castle type, and more. The patches, one by one, fixed up the bugs. Heroes of Might and Magic III was a great game when it was first released. is a game that strategy fans should absolutely be playing." To sum it up, I'll have to agree with Robert Coffey from CGW: "Ultimately, the rewards of Heroes of Might and Magic III far outweigh its few drawbacks. Also don't forget to check out other fan made mods and expansions, such as Horn of the Abyss and WoG. I would recommend using the Heroes 3 HD mod, which allows you to run the game at higher resolutions, and fixes a lot of bugs and annoyances, thus creating a more polished experience. If you haven't played it, it can be purchased DRM-free on Good Old Games for only $10. When it comes to fantasy (or any type of) turn based strategy games, virtually nothing beats out Heroes of Might and Magic 3, which easily stands out as the best in its series, and one of the best ever made. The vanilla game (with both official expansions and no added mods/patches whatsoever) is kind of starting to show its age. This is just my opinion, but combat mode is a little clunky, not to mention the combat music is pretty repetitive compared to the rest of the soundtrack. And now, thanks to the strong following that continues today, there are lots of mods and patches available (and/or being worked on) that make the game even better. Virtually every aspect of this game has been worked to near perfection, with depth and complexity that make it a great gaming experience. Highly addictive and well designed gameplay, massive selection of single scenarios, a random map generator to ensure high replay value, a good variety of campaigns, beautifully colored and detailed graphics that even appeal today, and very well implemented strategy/RPG elements.
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